Combos give a multiplication of the rolled points. They are multiplicative to multiplier dice. Combos are unlocked after buying the second dice.
The price goes up by 135%, or, the coefficient upon upgrading a combo is x2.35, beginning at 50 points.
More Coefficients:
Buy 1: 2.35
Buy 10: 2.3510 = ~5,136 (5.136e3)
Buy 100: 2.35100 = 12.787e36 (12.78 undecillion)
Upgrading combos give a multiplier of +10% at the start. It requires at least 2 dice to make and/or upgrade combos.
This means that if at the start (prestiging, converting, investing casinos), you upgrade its combo multiplier 10 times, the combo multiplier multiplies by 2. Upgrading its combo multiplier 100 times at the start will multiply the combo multiplier by 11.
List of combos[]
| Combo | Requirements | Default multiplier |
|---|---|---|
| Pair | At least two dice
Two of the same number on dice Example: 1-1-2-3-4 |
2 |
| Triplet | At least three dice
Three of the same number on dice Example: 1-1-1-2-3 |
7 |
| Two Pair | At least four dice
Two pairs in one turn Example: 1-1-2-2-3 |
5 |
| Four | At least four dice
Four of the same amount of points Example: 1-1-1-1-2 |
60 |
| Straight | At least five dice
Five dice points going up the way Example: 1-2-3-4-5 |
20 |
| Full House | At least five dice
A pair and a triplet in one turn Example: 1-1-1-2-2 |
30 |
| Five | At least five dice
Five of the same amount of points Example: 1-1-1-1-1 |
1,500 |
If you have five dice, every single roll you get can be a combo which is very common. So this is why players will tend to draw the 5 card whenever available to them to progress faster in the early game.